Purpose
The term "metaverse" originated from the science fiction novel "Snow Crash," combining "meta" and "universe." It refers to a digital-based virtual world that extends the boundaries of the real world, allowing users to engage in various activities, including imagination and fantasy, within the virtual space. In the viewpoint of content/platform/network/device, the metaverse will also be defined as a technology in which auser (using a metaverse device) will access (through network) a virtual space (a metaverse platform) and experience all activities (metaverse contents) through an avatar.
Presently, the global industrial metaverse market is experiencing significant growth. it is noted that the metaverse will be implemented and realized with multimedia systems and equipment. Accordingly, there is a crucial need of standardization on metaverse in the IEC TC100 as a leading standardization group in the area of multimedia systems and equipment.
The IEC 63XXX series consists of the following parts:
Part 1: General;
Part 2: Classification; and
Part 3: Gap analysis.
Part 1 of IEC 63XXX describes general considerations to be taken for standardization on multimedia systems and equipment for metaverse.
Part 2 of IEC 63XXX describes the classification of metaverse in terms of C (contents), P (platform), N (network), D (device).
Part 3 of IEC 63XXX describes the gap analysis for the existing standards on metaverse and the services/products in the metaverse-related industry.
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