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Find out what cookies we use and how to disable themThis document describes guidelines for developing education and training systems using VR/AR/MR technology. It defines VR/AR/MR based information modelling that can be used for education and training systems. It provides procedures and methods to be used when developing 3D VR/AR/MR based education and training systems using ISO/IEC JTC 1 standards. It also provides a systematic approach to developing VR/AR/MR based applications for systems integration areas.
This work will:
• define concepts of VR/AR/MR based education and training.
• define an information modelling architecture for VR/AR/MR based education and training systems.
• specify standards based functional components for VR/AR/MR based education and training systems.
• specify framework components for implementing VR/AR/MR based education and training systems.
• include use cases for VR/AR/MR based education and training systems based on the information modelling architecture. Device hardware technology for VR/AR/MR based education and training systems is excluded from this draft.
Virtual education and training systems are based on the technologies of VR/AR/MR connected with sensors. Even if education and training domain’s purpose and requirements are diverse, virtual education and training systems can have unique information modelling, as well as common functionalities.
Education and training domains have been integrated with digital technologies as known as digitalization pertaining to immersive content and the successful development cases of education and training information systems is rapidly increasing as well. It is presumed that application-dependent methodology can be useful since the education and training domains are vast and simulating education and training with a unified procedure may not have been feasible. However, from the ICT integration and information modelling perspectives, virtual education and training systems can be developed based on a systematic design approach using standards.
In this work, a systematic standards-based design approach that can be used as a guideline for developing virtual education and training systems in various areas is provided.
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